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Openttd station rating
Openttd station rating













I haven't had much chance to look further into it.Ī possible solution may be to revert the change (unknown side affects, but seems most correct) or perhaps only reset the timer once per station visit instead of every possible loading loop. However, this is so old it may not be applicable any more. Possibly if the algorithm is fixed there's some kind of chicken & egg situation with station rating and therefore cargo loading. That commit was a fix for two issues #1139, #1143 which suggests that cargo rating and thus cargo delivery to stations was not working properly but I don't know all the details.

#OPENTTD STATION RATING FOR FREE#

I believe the issue is caused by 8ef0cbb which resets the days_since_pickup (renamed since to time_since_pickup) for a cargo regardless of whether the cargo was picked up or not. Review: OpenTTD Posted on Januby Audish Leave a comment Download for free from Simulation games experienced a renaissance of sorts in the 1990s, owing to the rise of the Sim series with SimCity, gems like Theme Hospital, and of course the boom of tycoon games. This also happens if a very long train enters a very short station, so that the vehicle will be delayed a long time. This can be seen more clearly by setting a long timetable wait time for the vehicle, so that it is still waiting long after it is full. The players company and the individual stations each have ratings that depend largely on their efficiency at moving goods from one stations to the other. This video explains how you can use the game mechanics behind industry production and station rating to your advantage in OpenTTD.

openttd station rating

Actual resultĪ vehicle waiting at a station will reset the time since pickup despite not actually loading. Expected resultĬargo age rating should be affected only if cargo is picked up. Of course keeping the amount of goods waiting at the station at a minimum also helps. Keep having a train arrive at the station at least once every in-game week to set the base rating of the station to 50. If there is too little space between the station and the corresponding sideline for waiting trains, the trains may jam up the sideline.Master-g21d9e87b4, but affects any version for about 12 years. The factor having the most influence on the rating of a station is the 'Days since last cargo pickup' (also relevant for passengers). If all platforms of the station are occupied, you might have a train which wants to enter but has to wait in front of the station until another train departs. You may notice a drawback on the picture above: there may be too little space planned in for a train to wait. It's not necessarily needed for small stations, such as shown in our example, but let's stick to this building style wherever possible (sometimes RoRo's are simply not buildable due to space issues). This simply means no train exits a station in the same direction as it enters as a result any departing trains won't block arriving trains. Highest cargo rating (The station with the highest single cargo rating is at the top) Lowest cargo rating (The station with the lowest single cargo rating it at the top) You can then list them in ascending or descending order by clicking the Sort by button. We usually build all stations as "RoRo"-Stations (roll-in, roll-out). If you are not used to this kind of signaling, please visit the our presignaling Guide or the OTTD Wiki for detailed information.

openttd station rating

They are more intelligent as the common signals and can be set by CTRL-click with the signal-building tool on an already built signal. This yellow signal is called "presignal" and the white signals are called "exit signals". As you notice, the signaling at the station is different to the simple signals on the track. You can clearly see a sideline going from south to north (lower right to upper left). A simple resource station connected to a Sideline













Openttd station rating